CGI Cinematics & Shortfilms

Breathtaking Game Trailers & In-Engine Cutscenes

From storyboarding to final render, we produce high-impact narrative CGI films and marketing trailers utilizing the power of real-time rendering in Unreal Engine 5.

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The "Full Pipeline" Approach

Managing the entire production lifecycle, ensuring your story hits the emotional beats while maintaining technical excellence.

Phase 1: Cinematic storyboard sequence

1. Previz & Animatics

Camera blocking and pacing out the narrative using proxy geometry before full production.

Phase 2: Cinematic scene layout and camera framing

2. Layout & MoCap

Integrating high-fidelity motion capture data and setting up the environmental stage.

Phase 3: Cinematic scene lighting

3. LookDev & Lighting

Establishing the cinematic mood with Lumen or Path Tracing in Unreal Engine.

Phase 4: Final cinematic shot

4. Final Composite

Rendering, color grading, and adding VFX (smoke, fire, magic) for the final cut.

Technical Breakdown

Optimization Challenge: Transitioning from offline rendering (Maya/V-Ray) to real-time Unreal Engine 5 allows for rapid iteration and lighting adjustments on the fly. We manage complex sequencer setups, groom simulations, and Niagara particle systems to deliver AAA cinematic quality at a fraction of traditional rendering times.

Technical Specs & Software Stack

Industry-Standard Tooling

Leveraging real-time technologies for cinematic storytelling.

  • Animation & Layout: Maya, MotionBuilder
  • Engine & Lighting: Unreal Engine 5 (Sequencer, Lumen)
  • VFX: Houdini, Unreal Niagara
  • Post-Production: Nuke, DaVinci Resolve, Premiere Pro

Technical Deliverables

Ready for YouTube, TV, or in-game playback.

  • Final rendered video (up to 4K / 60fps)
  • Mastered Audio and Sound Design stems
  • Unreal Engine project files containing the Sequencer
  • In-engine baked cutscene packages (for games)

How We Collaborate

A transparent, predictable process operating under strict NDAs and secure data environments.

1. Script & Storyboard Approval

We work with your creative directors to lock in the script, pacing, and visual storyboards.

2. Previz / Animatic (Milestone 1)

A rough 3D cut with basic shapes and cameras to review timing and narrative flow before committing to animation.

3. Asset Integration & MoCap

Importing high-res characters, environments, and applying motion capture data.

4. Animation Polish (Milestone 2)

Keyframe cleanup, facial animation passes, and ensuring physical weight and realism.

5. Lighting & FX (Milestone 3)

Adding volumetric lighting, atmospheric effects, and Niagara particle simulations.

6. Final Render & Grade

Exporting from the engine, final color grading, and audio mixing.

Frequently Asked Questions

Can you use our existing game assets for the cinematic?

Absolutely. For in-game cutscenes or game trailers, using your existing assets is standard practice. We can up-res textures and add cinematic lighting/FX to make your game assets look their absolute best in Unreal Engine.

Do you handle Motion Capture (MoCap)?

Yes, we can direct and clean up motion capture data. We partner with specialized mocap studios for the recording phase, and our animators handle the retargeting and keyframe cleanup in MotionBuilder/Maya.

What is the typical turnaround time for a 90-second game trailer?

A full CGI 90-second trailer typically takes between 8 to 14 weeks depending on the complexity of the assets (e.g., custom character creation vs. reusing existing assets), the amount of FX required, and the speed of feedback loops.