What is 3D Art Outsourcing?

3D Art Outsourcing involves partnering with a specialized external studio (like Satvat Studio) to produce high-quality 3D assets, characters, environments, or animations for your game or cinematic project, saving you the overhead of an in-house team.

Why is high-quality 3D art important for my project?

Visual fidelity is often the first thing players and clients notice. High-quality 3D art establishes immersion, builds brand identity, and directly impacts user engagement and the perceived value of your final product.

What types of projects use your outsourcing services?

We work on a wide variety of projects, including AAA video games, indie titles, cinematic trailers, architectural visualizations, and commercial product rendering. Our team adapts to the specific stylistic and technical needs of each medium.

Who do you typically work with?

We collaborate with game developers, art directors, producers, indie studios, and creative agencies worldwide. We act as a seamless extension of your existing art department.

What game engines do you support?

Our team is highly proficient in modern game engines, primarily Unreal Engine 5 and Unity. We deliver assets ready to drop into your specific project pipeline, including complete material setups, LODs, and collision meshes.

What services does Satvat Studio provide?

We specialize in full-cycle 3D art production, including character and creature design, modular environments, hard-surface/automotive modeling, and complete CG cinematics. We handle everything from high-poly sculpts to game-ready optimized assets.

What is the difference between high-poly and game-ready assets?

High-poly assets contain millions of polygons and are used for cinematics or baking details. Game-ready assets are heavily optimized (low-poly) with baked textures applied, ensuring they run smoothly in real-time engines like Unreal or Unity without sacrificing visual quality.

What are 3D animations and cinematics used for?

Cinematics are pre-rendered or real-time sequences used for game trailers, cutscenes, or promotional marketing. They require advanced rigging, animation, lighting, and camera work to tell a compelling story.

What resolution are final assets delivered in?

Textures are typically delivered in 2K, 4K, or 8K resolution depending on the asset's proximity to the camera. Cinematic renders are usually delivered in 4K resolution, or as specified by the client brief.

What do you need to start a project?

We require a detailed brief outlining your vision. This includes concept art, style references, polycount budgets, texture resolution requirements, and your target game engine or rendering platform.

How long does a typical project take?

Turnaround time depends entirely on the complexity and volume of the assets required. A single prop might take a few days, while a hero character or full environment can take several weeks. We provide detailed milestones before production begins.

Can you work with international clients?

Absolutely. We work with studios globally across different time zones. We utilize asynchronous communication tools (Slack, Jira, Trello) and schedule milestone reviews at times convenient for your team.

How many revisions are included?

Our standard pipeline includes structured revision rounds at key stages: blockout, high-poly sculpt, and final texturing. Revisions requested within these stages are included. Major structural changes requested after stage approval may incur additional fees.

What are your payment terms and accepted payment methods?

We typically require a 40% advance deposit to commence work, with the remaining balance tied to approved milestone deliveries. We accept Bank Wire Transfers, PayPal, Payoneer, and other major secure payment gateways.