1. Rigging & Skinning
Creating robust skeletal hierarchies, IK/FK switches, and precise skin weight painting for natural deformations.
From nuanced facial keyframing to dynamic combat cycles. We bring characters to life with industry-standard rigging and animation workflows.
Book a Discovery CallWe don't just move vertices; we ensure your characters have weight, personality, and technical stability within the game engine.
Creating robust skeletal hierarchies, IK/FK switches, and precise skin weight painting for natural deformations.
Establishing the core poses, timing, and silhouettes before committing to spline interpolation.
Smoothing arcs, adding follow-through, secondary motion, and micro-expressions.
Exporting animation curves and setting up Animation Blueprints or State Machines in-engine.
Optimization Challenge: Game animations must be punchy, responsive, and blend seamlessly. We ensure all animations return smoothly to root poses, bake out complex rig constraints, and utilize root motion perfectly so characters navigate the game world without foot sliding.
Built on the backbone of AAA animation pipelines.
Ready for your technical animators.
A transparent, predictable process operating under strict NDAs and secure data environments.
Reviewing gameplay mechanics, state machines, and reference video to understand the character's personality.
We build and test the rig. You review the control limits and skin weights before animation begins.
Stepped keyframes to review timing, extreme poses, and readability of the action.
Converting to smooth curves and ensuring weight and momentum feel correct.
Final tweaks to overlapping action, facial expressions, and finger poses based on your feedback.
Baking the animations to the skeleton and verifying they play flawlessly in the game engine.
Yes. Our animators are highly adaptable. If you provide your Maya rig and technical guidelines, we can seamlessly integrate into your existing workflow without modifying your underlying skeleton.
Both. We excel at highly stylized, hand-keyed animation (e.g., for stylized platformers or fighting games), and we also offer rapid motion capture cleanup and retargeting for photorealistic projects.
For high-fidelity characters, we utilize blendshape-based facial rigs (FACS) or joint-based facial rigs depending on engine requirements. We can keyframe lip-sync manually or drive it using facial mocap data.