1. 2D Storyboarding
Translating the script into sequential art to establish basic camera shots and framing.
Save massive production budgets by dialing in camera angles, pacing, and staging with our rapid 3D animatics and techviz services.
Book a Discovery CallRapid iteration is key. We turn written scripts into spatial blueprints that guide directors and technical artists alike.
Translating the script into sequential art to establish basic camera shots and framing.
Placing proxy models in a 3D environment to accurately gauge distances and camera lenses.
Animating camera moves (pans, dollies, handheld shake) to find the perfect cinematic rhythm.
Adding temp audio, dialogue, and basic lighting to deliver a cohesive blueprint video.
Optimization Challenge: Previz must be fast. We utilize Unreal Engine's real-time capabilities and extensive libraries of proxy assets and mocap clips to iterate on scenes daily, rather than waiting days for offline renders. This allows directors to experiment with complex shots without burning through budget.
Built for speed and clarity.
Providing the exact blueprints for final production.
A transparent, predictable process operating under strict NDAs and secure data environments.
We break down the script with the director to understand the emotional tone, desired camera styles, and action beats.
Quick sketches to get immediate alignment on framing before moving into 3D software.
Building the rough 3D set. You review to ensure the geography of the scene makes sense.
Cameras and basic proxy animations are added. This is the first time you "watch" the sequence.
Adjusting timing, swapping lenses, and refining the edit based on director feedback.
Exporting the final video and providing the technical camera data to the final animation or VFX teams.
Previz (Previsualization) focuses on the creative aspects: storytelling, camera angles, and pacing. Techviz (Technical Visualization) translates that creative vision into real-world mechanics, determining exactly what lens, camera crane, or set constraints will be needed on a physical live-action shoot.
Yes. Using Unreal Engine's Virtual Camera tools, directors can actually hold an iPad or tracked rig in a physical space, and "film" within the virtual environment in real-time, capturing highly organic, handheld camera moves.
Yes, we maintain a massive internal library of proxy characters, vehicles, and environments to assemble scenes rapidly. If the scene requires a highly specific custom asset, we will quickly model a low-poly placeholder for it.